tag:blogger.com,1999:blog-90197358953659527502024-03-13T03:02:50.333+02:00not again...v2.5.3btech talk, don't talk such rot ;-), games in general, rantings, whatever comes to mind, randomness etc...a6n0rma1http://www.blogger.com/profile/14670025830830754977noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-9019735895365952750.post-29805089664833413312015-09-16T03:29:00.000+03:002015-09-16T03:29:51.996+03:00<div dir="ltr" style="text-align: left;" trbidi="on">
Check out 'Evergrowth - A trip to adulthood', our submission for the Indie Game Maker Contest 2015. http://contest.gamedevfort.com/submission/699 Vote for us on this page and share it on facebook, twitter!</div>
a6n0rma1http://www.blogger.com/profile/14670025830830754977noreply@blogger.com0tag:blogger.com,1999:blog-9019735895365952750.post-25062093565496886552014-11-20T20:15:00.002+02:002014-11-20T20:15:26.330+02:00Tenebra Studios' redesign<div dir="ltr" style="text-align: left;" trbidi="on">
Check out <a href="http://www.tenebrastudios.com/" target="_blank">Tenebra Studios'</a> redesigned website.</div>
a6n0rma1http://www.blogger.com/profile/14670025830830754977noreply@blogger.com0tag:blogger.com,1999:blog-9019735895365952750.post-36618813344092609452013-10-09T20:00:00.000+03:002013-10-09T20:01:55.278+03:00Dungeons And Disco...a.k.a D'n'D...or how a bug got made into a feature...<div dir="ltr" style="text-align: left;" trbidi="on">
I have been working on and off on my own OpenGL engine, programmed in GLBasic beside other things. About a moth ago most features got implemented in a more or less functional way and yesterday i released the first playable alpha demo of what's to come. Why Dungeons and Disco you ask? While creating the engine, one of the biggest bugs was the 'dancing disco lights bug' as i dubbed it. Basically any moving lightsource had a mind of it's own and would start 'dancing' all over the gamegrid! At the beggining this was going to be a fairly straightforward high-fantasy dungeon crawler/roguelike. As soon as this bug crept in and i showed the game to some friends they found the bug very amusing and thought it was intentional. This got me thinking. Initially it was going to be Disco Dungeons but then i thought to myself, i like D'n'D, why not try and reimagine the title into something funnier? Thus came Dungeons and Disco in existence. Follow more on it's development, download the alphas, share your comments and vote for it on GameJolt (<a href="http://gamejolt.com/games/rpg/dungeons-and-disco/18175/">http://gamejolt.com/games/rpg/dungeons-and-disco/18175/</a>) Enjoy!</div>
a6n0rma1http://www.blogger.com/profile/14670025830830754977noreply@blogger.comtag:blogger.com,1999:blog-9019735895365952750.post-70140509636426982772010-12-22T04:47:00.000+02:002011-09-27T13:09:29.319+03:00Magnetic Wars iPhone-iPod Touch Preview<div dir="ltr" style="text-align: left;" trbidi="on">
<iframe frameborder="0" height="344" src="http://www.youtube.com/embed/o8zoHJI8IG0?fs=1" width="425"></iframe></div>
a6n0rma1http://www.blogger.com/profile/14670025830830754977noreply@blogger.com0tag:blogger.com,1999:blog-9019735895365952750.post-67256770594784630482010-12-22T04:25:00.000+02:002010-12-22T04:25:09.698+02:00Our first iPhone/iPod game is officially out!Magnetic Wars, Tenebra Studios' first mobile game, is now available on the AppStore. For more info, visit www.tenebrastudios.com, or search 'magnetic wars' from iTunes, either on your iDevice or your computer. Christmas special introductory price at 0,79€! Enjoy!a6n0rma1http://www.blogger.com/profile/14670025830830754977noreply@blogger.com0tag:blogger.com,1999:blog-9019735895365952750.post-16565353450668610532009-11-04T16:59:00.000+02:002009-11-04T16:59:41.208+02:00New year almost gone...still going strong!A new dog is now following at the footsteps of the late Gizmo! His name is Ektoras and he is as crazy as a little puppy will ever be! In other news Tenebra Studios -my startup games' and multimedia development company- has finally been established! Visit www.tenebrastudios.com for more info! Our first projects especially in the multimedia presentations/publicity field are already out of the door and we are working hard on our full game...adventurous time ahead indeed! This has been, is and will be a journey of exploration for me and all the people involved in ths project. Through this blog, onwards, i will be documenting anyhting regarding the game development process or any other news that catch my attention! Welcome aboard...hope you enjoy the ride!a6n0rma1http://www.blogger.com/profile/14670025830830754977noreply@blogger.com0tag:blogger.com,1999:blog-9019735895365952750.post-80281220528609393422008-03-01T02:37:00.005+02:002013-07-26T23:48:23.272+03:00So long...dear friend...Yesterday my best friend -and i say that in the deepest meaning of the word- took a long journey far far away...Gizmo was his name and he'd been with me through thick and thin for the last 10 years...So long buddy...we'll surely meet again...have lots of fun in dogheaven or wherever you are now...hope there are many juicy bones for you to eat there...a6n0rma1http://www.blogger.com/profile/14670025830830754977noreply@blogger.comtag:blogger.com,1999:blog-9019735895365952750.post-89588341730315981822008-01-07T18:05:00.000+02:002008-01-07T18:11:04.175+02:00GLBasic...I just discovered GLBasic. A very easy programming language to pick up. Really helpful if you want to make small games with just a few lines of code and have a programming background in other more powerful languages(C++, JAVA etc)! The official GLBasic site is hosting a GP2X f-200 programming competition! SWEEEEEEET...i am brushing up my programming skills....maybe i'll cook something good enough to send to the competition...for more info please visit GLBasic's official site by clicking <a href="http://www.glbasic.com/">here</a>! No matter who wins and loses this competition and many more that are held by the active GP2X community help bring good homebrew games and applications to this fabulous handheld!a6n0rma1http://www.blogger.com/profile/14670025830830754977noreply@blogger.com0tag:blogger.com,1999:blog-9019735895365952750.post-29171741344948605922007-12-29T15:11:00.000+02:002007-12-29T15:30:13.270+02:00OPEN2X?!?!?! Can you eat that?Ever heard of a project called OPEN2X? Their aim is to bring a new firmware and a new way to make programs for the GP2X by dynamically linking libraries and not static linking as it stands now, thus making the produced executables faster and smaller! The new firmware will bring back many of the features that the Firmware version 4 stripped off the GP2X, such us USB networking, NAND memory access, new boot scripts, faster booting times and many more! You can read more on their progress at their Wiki site{ <a href="http://wiki.open2x.org">wiki.open2x.org</a> }! I am eagerly awaiting their first stable public release! Lately with every new firmware release GamePark Holdings has been SYSTEMATICALLY diminishing the many possibilities the GP2X originally had and is trying to turn it into a simple gaming console and not a handheld computer with Linux as it originally was. Hopefully OPEN2X will remedy this. Especially for all of us owners of a newly bought GP2X f-200 which came preloaded with firmware v4.0.0 this project will be salvation! Currently there is no need to downgrade your firmware to a lower one since GP2X f-200 has a touchscreen, and older firmwares don't support it...As things stand now, the only way to easily develop things on your GP2X or have advanced features is to buy a GP2X CRADLE which connects to the EXT port of your GP2X and adds 4 USB ports, TV out,Left and Right audio out, support for connecting Wi-fi dongles and many more!<br /><br /><br />After a lot of searching around the <a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi">GP2X file archive</a> and GOOGLE, i came across the best emulator for this handhled according to my opinion. I always was an adventure games fan! Especially the adventures of the "GOLDEN ERA"! I am talking for the masterpieces of Lucas Arts(Loom, Monkey Island 1,2,3, Sam & Max, Full Throttle etc). In order to play them on WINXP i have been using the fabulous emulation environment called <a href="http://www.scummvm.org/">SCUMMVM!</a> Guess what...this emulator has now been ported to our beloved GP2X, also with touchscreen support! What more could one possibly want than being able to play one of the fabulous adventures this emulator supports on the bus, or on the train! GP2X is truly the Emulator Fan's "AMIGA" ;-)<span style="font-weight: bold;"></span>a6n0rma1http://www.blogger.com/profile/14670025830830754977noreply@blogger.com0tag:blogger.com,1999:blog-9019735895365952750.post-87862149097060653622007-12-27T15:49:00.001+02:002007-12-27T15:54:44.724+02:00GP2X rambling...The more time i spend with this fabulous piece of Korean technology, the more amazed i become! Yesterday i figured how to emulate Amiga's Workbench v3.1...practically perfect emulation using UAE4ALL GP2X! Along with Qtopia and GPE having been ported to GP2X, this is shaping good! This little handheld already emulates many os environments. I am now trying to figure out a way of using b2x(the basilisk2 emulator for GP2X) in order to emulate MAC OS. In the near future, when i'll have gathered enough knowledge and info i'll start writing detailed guides as to how you can use your GP2X as much more than just a games' condole! GP2X tutorials in general is the only point were GP2X community hasn't invested much time thus far...<br /><br />Stay tuned!a6n0rma1http://www.blogger.com/profile/14670025830830754977noreply@blogger.com0tag:blogger.com,1999:blog-9019735895365952750.post-91126391772419150072007-12-26T18:04:00.000+02:002007-12-26T18:16:26.262+02:00A looooooong time agoooo.......in a galaxy far away...there lived a guy aptly named 'a6n0rma1'...<br />He tried to maintain a blog, but the ongoing war with his job(s) and the studies at the University of Athens...chewed away most of his time. One day he decided to better manage his time and thus came the opportunity for blog maintenance again. His little security droid named 'gp2x' came along to better help him...<br /><br />In other worlds, sorry for being away all this time, blah blah <\insert excuses here><insert></insert>..., i bought a GP2X so i'll dedicate some of my blogging time to write about this fabulous little gadget, also anything i code/port/stumble upon that is useful for a GP2X owner will be presented here!<br /><br />Enjoy!a6n0rma1http://www.blogger.com/profile/14670025830830754977noreply@blogger.com0tag:blogger.com,1999:blog-9019735895365952750.post-42908191116987302252006-10-24T18:55:00.000+03:002006-10-30T22:06:27.016+02:00Long time no see...Ok after a long period of silence, while accepting e-mails with comments of constructive criticism and others with very nice ideas for things that should be added-omited...i ended up with the following list. Let's start voting then and the mods with most votes get to be in the final version...of course more additions are allways welcome!<br /><br />THE LIST<br />-------------<br /><br />These tools-utilities are my recommended ones...i use them all the time and i can assure everyone they are going to make your total oblivion experience a hell lot better and bugfree!!<br /><br />Official patch(es)<br />Unofficial patch v1.5.1<br />TweakOblivion 5.0 build 285<br />Oblivion Mod Manager v0.9.8<br />Oblivion Character Wizard v1.1<br />Oblivion Construction Set<br />BTMod v2.2<br />-----------------------------------------------------------------------------------------------<br />The actual mods<br />-----------------<br />2nd to 1st person<br />All shapes and sizes<br />Arena capacity crowds<br />Badder spell FX<br />Better letters<br />County names<br />Different servant greetings<br />Enhanced taverns'n'temples<br />Guard torches<br />House map markers<br />Housewives<br />Jump adjustment<br />Lighthouse<br />Living economy<br />Lockpick mold<br />Louder nirnroots<br />More books teach<br />More realistic encumberance<br />Natural wildlife<br />No merchant barter chatter<br />No more annoying comments about your skills<br />No more annoying messages fixed<br />No persistant enchantment glow fix<br />No psychic guards<br />Open very hard lock spell<br />Prompt at 2 items<br />Qarl's logs<br />Real time<br />Remove persuasion game replies<br />Skill perk descriptions enhancement<br />Skingrad bridge lights<br />Visually enchanted weapons<br />Younger hotter NPCs women<br />Younger NPCs<br />Elven map redux with colored 3d icons<br />City Lights - Imperial City<br />Illumination Within Revived<br />Illumination Within Revived Optimised<br />Weathered Direction Signs<br />Weather Inside<br />Diverse Grasses<br />Alive Waters<br />Better HUD info<br />Better Signs Uncompleted<br />Better Bedroll<br />Book Jackets - Oblivion High Res<br />Martigen's Monster Mod<br />Cats&Rats<br />Simple Compass<br />Lantern<br />Spell Icon Replace Final<br />Paintings'n'Tapestries<br />Realistic Physics and Force Package<br />Michikawa Oblivion Music Pack<br />Adam Frechette Music Compilation FINAL<br />Real Lava<br />Grape Texture Change<br />Immersive Wait<br />Better Grass<br />Daedric Umbra Retexture<br />Gristle's Precious Stones with Xs Glittering Prizes<br />Colored Enemy Health<br />Natural Environments<br />Better Sun<br />Better Nightsky<br />Beautiful Stars<br />Intoxicant Improvement<br />Natural Faces<br />Improved Facial Textures<br />Oblivion Stereo Sound Overhaul<br />Dwemer Spectacles<br />Harvest Containers<br />Brighter Sparks<br />Enhanced Quest Roleplaying<br />Natural Interiors<br />Rusty Items<br />Cosmetic Compilation<br />Harvest Flora<br />Unique Landscapes - Entius Gorge<br />Unique Landscapes - Stendarr Valley<br />Unique Landscapes - Ancient Yews<br />Unique Landscapes - The Dark Forest<br />Unique Landscapes - The Heath<br />Unique Landscapes - Ancient Redwoods<br />Natural Weather unofficial Patch<br />Shiny Gold<br />More Immersive Sound<br />Horses Base<br />Lightning Strikes During Storms<br />Enhanced Taverns 'n' Temples<br />Better Amulet Replacer<br />Better Ring Replacer<br />Nighteye Shader Replacement<br />Sigil Stones Expanded and Extended<br />Misc Shader Replacement<br />Clothes Replacer<br />Hit Shader Replacement<br />Francesco's Leveled Cretures mod<br />Francesco's Optional New Armors and Weapons<br />Qarl's Texture Pack 2<br />Qarl's Parallaxed textures<br />Qarl's Parallaxed textures 1.1<br />DarkUI 2.40<br />DarkUI Loading Screens 1.10<br />DarkUI & BTMod Extras<br />DarkUI Supplemental Pack<br />-----------------------------------------------------------------------------------------------<br />Mods still in debate:<br />*Growlf's Hot Body and Clothes Full 3.7<br />*Vim and Vigor<br /><br />I await any comments or suggestions at <span style="color: rgb(51, 204, 0); font-style: italic;">a6n0rma1@gmail.com</span><span style="color: rgb(51, 204, 0);"><span style="color: rgb(0, 0, 0);">. Use as a subject "a6n0rma1's Oblivion modpack" just to be sure that your mail won't get accidentally or intentionally deleted!<br /><br />Please note that my intention is to make a High Definition-Ultra Quality modpack so the game will suffer a FPS hit by using my modpack! On my pc though while having installed all the aformentioned i get a constant framerate of about 25-30fps which is more than playable. If you can barely play vanilla Oblivion with your PC configuaration then refer to Koroush Ghazi's excellent Oblivion tweakguide which can be found at his site free of charge <a href="http://www.tweakguides.com/">(www.tweakguides.com)</a>! After you have properly tweaked your pc and Oblivion with Koroush's tips you should start thinking of using my modpack or another one which tries to up the quality of the game! I am allways on the lookout for Beta testers...if you fell up to the task contact me but this time use an e-mail subject "Test TES4 modpack".<br /></span></span>a6n0rma1http://www.blogger.com/profile/14670025830830754977noreply@blogger.com0tag:blogger.com,1999:blog-9019735895365952750.post-79691729650087300352006-10-10T02:05:00.000+03:002006-10-11T15:12:05.011+03:00Nice comments...keep 'em coming...Let's make this <span onclick="BLOG_clickHandler(this)" class="blsp-spelling-error" id="SPELLING_ERROR_0">modpack</span> a joint community effort!<br />Taking into consideration some comments from <a href="http://www.tessource.net/">The Elder Scrolls Source</a> :<br />One idea presented was to slice this <span onclick="BLOG_clickHandler(this)" class="blsp-spelling-error" id="SPELLING_ERROR_1">modpack</span> to several smaller ones according to the aspect they change so that anyone can choose the ones they like and download only those...nice idea and also solves the big download file size problem but my first thought is that if people start downloading parts of the mod and not the mod as a whole, it's bug free state will automatically be broken since they will <span onclick="BLOG_clickHandler(this)" class="blsp-spelling-error" id="SPELLING_ERROR_2">undoubtably</span> combine many mods together which haven't been tested and also they won't experience the full <span onclick="BLOG_clickHandler(this)" class="blsp-spelling-error" id="SPELLING_ERROR_3">modpack</span> deal! I'll see how <span onclick="BLOG_clickHandler(this)" class="blsp-spelling-error" id="SPELLING_ERROR_4">i'll</span> cope with that but as an idea it seems like a sound plan! Other comments seemed to emphasize on the use of one mod instead of another! That's what i want to hear...which mods would you like to see merged in a bigger <span onclick="BLOG_clickHandler(this)" class="blsp-spelling-error" id="SPELLING_ERROR_5">modpack</span> so we can test them and make sure they work fine together without braking the original game or destroying the original <span onclick="BLOG_clickHandler(this)" class="blsp-spelling-error" id="SPELLING_ERROR_6">gameplay</span> experience?a6n0rma1http://www.blogger.com/profile/14670025830830754977noreply@blogger.com0tag:blogger.com,1999:blog-9019735895365952750.post-66331731195019337112006-10-09T19:36:00.000+03:002006-08-30T19:39:12.936+03:00Welcome aboard...Welcome...to my space!<span style="text-decoration: underline;"> </span>Ideas, code snippets and the rest will soon follow! For the time being i am preparing my Elder Scrolls IV : Oblivion modpack which will be weighting at a whooping 900 MB! Many changes from little gampeplay tweaks to complete texture replacements are there! All tested exhaustingly so that the gameplay and overall Oblivion experience is transformed to the better without any bugs or discrepancies creeping in! I'll probably release it as a torrent due to it's huge size, sometime this week fingers crossed! Just a few minor tweaks here and there and hopefully it will be polished enough to justify a release! Stay tuned for more info or screenshots and for the eventual release of the pack! Any ideas for a name are welcome! Keep in mind that this pack will change Oblivion in subtle but unique ways so the name should be something fitting to that description! Also, anyone interested to BETA test this modpack prior to it's release or help me in the making process please contact me here: <span style="text-decoration: underline; color: rgb(0, 153, 0);">a6n0rma1@gmail.com</span> . Signing off for the time being! OVER AND OUT!a6n0rma1http://www.blogger.com/profile/14670025830830754977noreply@blogger.com0