Wednesday, October 09, 2013

Dungeons And Disco...a.k.a D'n'D...or how a bug got made into a feature...

I have been working on and off on my own OpenGL engine, programmed in GLBasic beside other things. About a moth ago most features got implemented in a more or less functional way and yesterday i released the first playable alpha demo of what's to come. Why Dungeons and Disco you ask? While creating the engine, one of the biggest bugs was the 'dancing disco lights bug' as i dubbed it. Basically any moving lightsource had a mind of it's own and would start 'dancing' all over the gamegrid! At the beggining this was going to be a fairly straightforward high-fantasy dungeon crawler/roguelike. As soon as this bug crept in and i showed the game to some friends they found the bug very amusing and thought it was intentional. This got me thinking. Initially it was going to be Disco Dungeons but then i thought to myself, i like D'n'D, why not try and reimagine the title into something funnier? Thus came Dungeons and Disco in existence. Follow more on it's development, download the alphas, share your comments and vote for it on GameJolt (http://gamejolt.com/games/rpg/dungeons-and-disco/18175/) Enjoy!